Friday, May 3, 2024

How to Write GDD + Game Design Document Template

gdd game design document

This should be a brief introduction to the project itself, often with a very clear vision statement outlining the high-level pitch for the game and what makes it special. This article was written using first-hand research and experience, without the use of AI. For more information on how Game Dev Beginner articles are written, see my writing policy. To avoid your page from becoming multiple pages in one place, it’s important to choose what the main focus will be. For example, Gantt charts can be useful for explaining when the different stages of a project are expected to start and end, who will work on them and how long they will take. Deciding exactly what it is you’re trying to design can be difficult however, to make it a little easier, try to think specifically about the problem you’re trying to solve.

How To: Write a Game Design Document

That said, you should mention the characters and describe the relationship between them, the game’s setting, and how the story affects the gameplay. Make it brief yet informative — don’t forget the overall document length. Yet as distributed teams and multi-studio development are becoming increasingly common, the need for centralized game documentation is not going away. Rather than doing away with GDDs altogether, the documentation process can be adapted to support the creative, iterative, and collaborative process of game development.

Game Design Docs are Only a Starting Point!

Snap Finger's Joanna Haslam on why GDD is better - Pocket Gamer.Biz

Snap Finger's Joanna Haslam on why GDD is better.

Posted: Tue, 21 Jan 2020 08:00:00 GMT [source]

Most game design degree programs often treat these like a master’s thesis — the culmination of what it means to be a game designer. So, if you’ve never built a game before, then doing any GDDs outside of helping you organize the games you’re actually building is a huge waste of time. It’s important to know who you’ll be targeting, this should spill into the game design. If you are targeting 15 to 25 year old males, then your main character probably shouldn’t be a pink pony (not that there’s anything wrong with that).

Page 6: Project Status Report

gdd game design document

Then the master game design document is just a summary that points to individual feature documents and explains briefly how they interact. So in turn, each feature should be a separate document that links back to the master doc. We tried to give you an expert idea of how to make a game design document that corresponds to requirements for GDD to serve as a roadmap for the team and a reference for stakeholders. Details about the platforms on which the game will be available are also important to include as this information can have implications for design, development, and marketing strategies.

Behind the Brush: Exploring the Artistic Process of Creating Unique Character Art Styles

A Project Status Report holds significant importance in the overall game development process by providing stakeholders with updates on the progress, milestones achieved, and any issues or risks encountered in the project. It is a vital tool for monitoring the project’s health and mitigating potential failures. In the storyline section, it is advisable to outline the game’s narrative, characters, and settings.

Who Writes the GDD?

Do you want them to feel like a nimble creature in a series of increasingly dazzling platformer challenges? Be very specific about your player experience goals and note how you will design for them. So while one-page documents are helpful because of their often visual focus, their one-page limit generally encourages a more useful and more efficient design process as well.

Mind maps and concept art would help you convey your ideas to your team members in a clear and precise way. Visual aids will also allow you to keep your ideas structured as your GDD grows and accumulates details. Use the graph view in Nuclino to get an instant visual overview of the whole game design document with all of its interconnected elements clustered by topic.

Start by outlining the structure and flow of your levels, including any branching paths, exploration elements, or gating mechanisms. Then outline the game’s objectives — both short-term goals within each level, and overarching goals that span the whole game. Be sure to discuss any progression systems, like character leveling up or unlocking new abilities. You’ll also want to use this section to introduce the main characters. Provide short descriptions of their backgrounds, motivations, and roles in the story.

So it’s little surprise that many people have moved away from large written documents in favour of design processes that are more flexible. However, as we mentioned, everyone on the development team will appreciate a GDD that is as detailed as possible. You can write down how many soundtracks you need and in what genre.

That said GDD is a document that is tailored to any specific project’s needs, and they may be a lot different compared to each other. Some games have several pages of design documents that describe everything down to its minute detail. The Game Design Document is of paramount importance in game development for several reasons.

Put simply, the process of documenting your design can be an important part of the design process itself. Put simply, it’s the tool that you’ll use to manage and develop the concept of what your game is, how it’s supposed to work and how it will be built. A proper User Interface should be clear, easily accessible, and in sync with the chosen art style.

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